Content delivery network (CDN) Akamai announced today plans to slow down video game downloads during peak hours in order to preserve bandwidth and avoid traffic congestions during the coronavirus (COVID-19[1]) outbreak.

"In regions where demand is creating bottlenecks for customers, we will be reducing gaming software downloads at peak times, completing the downloads at the normal fast speeds late at night," said Akamai CEO Tom Leighton[2].

The slowdown won't impact the act of playing a video game, which doesn't generate large quantities of network traffic. Instead, the slowdown will only impact downloads for online games and not other types of traffic.

While online streaming accounts for the vast majority of today's internet traffic, game updates and game downloads are notoriously difficult to handle for CDNs like Akamai and others.

These types of events tend to happen in giant spikes, as a new game or game update is released, and players rush to get it.

Deprioritizing this type of traffic means Akamai will be able to avoid sudden traffic spikes and prevent congestion for all the people working from home or to emergency services.

Akamai said the slowdowns will occur only in regions where traffic bottlenecks are developing and that it took the decision to slow down game download speeds together with Microsoft and Sony, the two companies that run today's top gaming platforms -- Xbox and PSN.

Both companies will be deploying their own set of countermeasures. Microsoft described the slowdown as temporary.

"We appreciate the collaboration with partners like Akamai to deliver the joy of games in these unprecedented times," said Dave McCarthy, Corporate Vice President, Xbox Product Services.

Streaming services have reduced video quality

Akamai's move is not the first of its kind. Last week, Europen Union officials asked video streaming services

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