We’re standing on the edge of a cliff on a remote Texas ranch, a long patch of rocky desert stretching out below to the verdant banks of the Rio Grande, a silver ribbon 2 miles distant. On the horizon, a light haze shrouds the mountains of northern Mexico. The whistle of a stiff and constant wind cuts through a silence that gives no hint of the hostilities, both physical and political, that animate these borderlands.

Palmer Luckey—yes, that Palmer Luckey[1], the 25-year-old entrepreneur who founded the virtual reality company Oculus[2], sold it to Facebook[3], and then left Facebook in a haze of political controversy—hands me a Samsung Gear VR headset. Slipping it over my eyes, I am instantly immersed in a digital world that simulates the exact view I had just been enjoying in real life. In the virtual valley below is a glowing green square with text that reads PERSON 98%. Luckey directs me to tilt my head downward, toward the box, and suddenly an image pops up over the VR rendering. A human is making his way through the rugged sagebrush, a scene captured by cameras on a tower behind me. To his right I see another green box, this one labeled ANIMAL 86%. Zooming in on it brings up a photo of a calf, grazing a bit outside its usual range.

The system I’m trying out is Luckey’s solution to how the US should detect unauthorized border crossings. It merges VR with surveillance tools to create a digital wall that is not a barrier so much as a web of all-seeing eyes, with intelligence to know what it sees. Luckey’s company, Anduril Industries, is pitching its technology to the Department of Homeland Security as

Read more from our friends at Wired.com