Video: Businesses still to warm to VR and AR, with just 24,000 headsets bought last year
There seems to be a explosion of new user interfaces from virtual reality to augmented reality[1], as well as some truly novel approaches, such as a wristband from CTRL-Labs, which can understand what a user intends to do with their hand without any movement.
Read also: AR and VR: The future of work and play? | Research: 67 percent considering adoption of augmented reality in the enterprise | Executive's guide to the business value of VR and AR (free ebook)[2][3][4]
I recently met with Thomas Reardon, CEO and co-founder at CTRL-Labs[5], and Josh Duyan, chief strategy officer at CTRL-Labs, to discuss their technology and the release of their first development kit.
Reardon is a neuroscientist and a veteran software developer whose credits include leading the development of the Microsoft Internet Explorer web browser.
His Manhattan-based company is about to release CTRL-kit, a VR/AR, productivity, and robotics-focused development kit that will open up its unique interface technologies to anyone who can find a commercial use for it.
Thomas Reardon (right), CEO and co-founder at CTRL-Labs, and Josh Duyan (left), chief strategy officer at CTRL-Labs.The kit is described as non-invasive surface electromyographic (EMG) neural interface that enables the integration of their intention capture technology to work with a broad range of applications.
EMG enables the capture of electrical signals created by muscles. The effect was first detected in 1666 by Francesco Redi's studies of fish muscles in what are now called electric eels.
Using the latest in machine learning and artificial intelligence, CTRL-Labs has created a fascinating technology that